Anhur Guard

A defensive cavalry unit of the Egyptians. Every figure below is produced by the same engine behind the calculators, so a stat here and a result there cannot disagree.

Combat
Offence50
Defence vs infantry110
Defence vs cavalry50
Speed15 fields/h
Carry capacity50
Cost
lumber360
clay330
iron280
crop120
Total1,090
Upkeep and training
Crop consumption2/h
Training time (1x, level 1)0:42:40
Trained inStable
Categorycavalry

What stands out

  • At Smithy level 20 its attack rises from 50 to 70.3, a 41% gain.

Smithy upgrades

Each smithy level raises a stat by a fraction of its base plus a term scaled by crop consumption. The crop term is why a unit’s gain is not simply a percentage of its base stat: relative to their stats, high-upkeep units gain the most.

SmithyOffenceDef infDef cav
Level 05011050
Level 55511755
Level 106012460
Level 156513265
Level 207013970

Training time by server speed

At building level 1 with no artefact, helmet or alliance bonus. Higher building levels cut the time by 10% per level, compounding.

Server speedLevel 1Level 10Level 20
1x0:42:400:16:320:05:46
2x0:21:200:08:160:02:53
3x0:14:140:05:310:01:56
5x0:08:320:03:190:01:10
10x0:04:160:01:400:00:35

Hero weapons

A hero carrying one of these fights harder and gives every Anhur Guard in the same army extra attack and defence.

Compare with

Units from other tribes filling the same role, closest in offence first.

Plan an army of these

The army calculator works out how many Anhur Guard you produce over a day or a week, what they cost, and the crop they will eat.

Open the army calculator →

Verified against T4.6 · checked 2026-08-31 · confidence sheet-only